Getting Started with MixedRealityToolkit – v2

Getting Started with MixedRealityToolkit – v2

Hello there, it’s been more than a year since I posted my last article. I was following the major or total rewrite of the HoloToolkit into a more generic SDK called MixedRealityToolkit – v2 for Unity in the mean time. It is an ongoing development and evolving project. Currently first official release of MRTK-v2 is…

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Using OAuth in Hololens Apps

Using OAuth in Hololens Apps

Hello there. It’s been a couple months since I posted my last article. Now this is one of the interesting problems I came across and once I solved it, thought it is worth sharing. Using OAuth in your Hololens App using a third-party providers is what we are going to cover here. We’ll be using…

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IoT+Hololens = Awesomeness

IoT+Hololens = Awesomeness

A couple weeks ago, after Yondu’s Arrow project, I was thinking about my next project. There were few ideas running through my mind, though I couldn’t decide on one. It was around that time I had a discussion with Myke – another friend\colleague\mentor and also my manager – on an IoT project of his. It…

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Share holograms between Hololens Emulator and Unity3D using UNet

Share holograms between Hololens Emulator and Unity3D using UNet

Hologram sharing is one of the coolest feature in Hololens. Many articles are out there which shows you how to share holograms between hololenses or between a hololens and an emulator using the HoloToolkit. There are two approaches in it – One needed a Sharing server console app for it to work, the other one works…

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Object Placement with Spatial Understanding in HoloLens made easy for Unity

Object Placement with Spatial Understanding in HoloLens made easy for Unity

Spatial Understanding in hololens is one of the coolest feature in Hololens, also one of the complex ones. In HoloToolkit-Unity there are prefabs and scripts provided to make it easier. All the same there still needs to be done quite a bit of work to make it work in our Apps/Games. So, what I did is take the…

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